Important Notes
BouncEdit
requires the Visual Basic 6 runtime files (you may already have these
on your system, the simple way to find out is to try the application
and see if it works).
If required, you
can get the files from here, here or
by searching here.
The application has been
checked for viruses using the latest Norton definitions.
- 1.0.01: Fixed bug related to scrollbar misplacement when using large monitors
- 1.0.00: Stable release, all known bugs fixed, all possible suggested features added.
- 1.0.00: Fixed crash when editing window was resized to very small sizes
- 0.1.45: Corrected the
'template' and 'frame' buttons to maintain the unusable map areas
- 0.1.45: You can now create
levels that are not only multiples of eight
- 0.1.45: Areas that cannot
be displayed on the phone are now marked and cannot be edited
- 0.1.45: The map editor
now shows up in the taskbar
- 0.1.45: It is now not
possible to start multiple versions of BouncEdit
- 0.1.45: Changed resize
screen to operate the same as the new create level screen
- 0.1.45: Changed 'about'
screen to remove graphic that was no longer required
- 0.1.41: Added the ability
to resize your levels
- 0.1.41: Updated Bounce to
version 1.13
- 0.1.41: Fixed bug where you
could load empty levels by leaving the 'Custom Level' option checked
- 0.1.38: Map editor now
displays map height as well as width
- 0.1.38: Added missing
tile types 98, 99, 103, 104, 108, 109, 110
- 0.1.38: Prevented levels
of 224 x 64 being created (Bounce engine can't handle the size)
- 0.1.38: Fixed bug with
creating levels that were 56 tiles wide
- 0.1.38: Added ability
to swap air/water tiles. Very memory intensive, may fail on large
maps
- 0.1.38: Added a button
to frame your level with brick tiles to save manual effort
- 0.1.38: Added a button
to create a brick template with each level exactly once
screen high
- 0.1.38: Fixed bug where
moving objects were incorrectly set by one tile when using the
'set' buttons
- 0.1.33: Thanks to 'Snuuba'
for pointing out many bugs, and making many suggestions
- 0.1.33: Added missing
tile type 95 (diagonal wall in water)
- 0.1.33: Added missing
tile type 48 (gravity left wall)
- 0.1.33: Added missing
tile type 49 (gravity ceiling)
- 0.1.33: Added missing
tile type 52 (jump left wall)
- 0.1.33: Fixed bug when
'Set Moving Objects' button remain disabled
- 0.1.33: The editor no
longer saves all levels as level 1 (stupid bug, sorry!)
- 0.1.33: Now reminds you
to submit levels to the site when you do a build
- 0.1.33: Redesigned the
clear level screen to restrict you to level sizes that are multiples
of 8
- 0.1.33: The big and small
vertical wet rings were mistakenly swapped in the editor
- 0.1.29: Upgraded Bounce to version 1.12 (from version 1.9)
- 0.1.28: Enhanced moving
object creation, you can now quick pick your coordinates with the
new 'Set' button
- 0.1.28: Moved the 'Clear Level' button to the main application
screen where it made more sense. Also fixes the bug where new levels
were sometimes not created empty
- 0.1.26: Changed the editor
title bar to reflect the level you are editing
- 0.1.26: Now deletes the
update file used for checking for new versions
- 0.1.26: Redesigned part
of the editor core so Level 11 will now load
- 0.1.26: Speeded up level
loading
- 0.1.26: Reduced memory
overhead for level editing
- 0.1.21: Enhanced the
moving object creation window to make things easier to edit
- 0.1.21: The offset limits
for moving objects are now displayed in the editing window
- 0.1.21: If the application
detects an internet connection at start-up, it will check for a
newer version of BouncEdit (this is done without sending any information
to the server)
- 0.1.21: Changed 'About'
screen - much of the information about moving object creation
was now not required
- 0.1.21: Removed an extra
line that wasn't required in the .jad file
- 0.1.21: Renamed the original
level 11 to OriginalLevels/J2MElvl.011.original - this will stop
people getting the out of memory errors. Level 11 is now a duplicate
of Level 10
- 0.1.19: Now calculates
the possible offset values when editing moving objects
- 0.1.17: Following a build,
the full path and filename of the Bounce.jar file are added to
the clipboard (handy for pasting into the emulator if you want
to test your levels)
- 0.1.17: Changed all application
name references to BouncEdit
- 0.1.17: Fixed bug where
the main screen didn't properly reflect any custom levels after
just creating one
- 0.1.14: First public
release
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